Wednesday, 17 October 2012
Described as a "true survival-horror experience, which aims to show that the most terrifying monsters of all come from the human mind," Outlast is set in the remote mountains of Colorado inside Mount Massive Asylum, a long-abandoned home for the mentally ill, which was recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation.
Acting on a tip from an inside source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
“There are already a lot of great games out there about terrifying monsters that eat brains; we want Outlast’s to be scary because you’ll know the enemies you face still have them,” said Philippe Morin, co-founder of Red Barrels.
“Our team has a lot of previous experience creating big, blockbuster games,” said co-founder David Chateauneuf. “We’re all really excited to see what kind of fear-based emotional rollercoaster we can build on our own!”