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Friday, 19 October 2012


During their Fall Special Event, CD Projekt RED presented a beta version of their development kit, called REDkit. This modding toolset uses the studio’s in-house REDengine game engine, which was specially designed to create The Witcher 2: Assassins of Kings and the studio's upcoming RPG titles.

The REDkit toolset will be available in the first half of 2013 for free and to everyone who owns a copy of The Witcher 2. Currently, the REDkit is in the Closed Beta phase. During the conference, over 100 modding teams selected from a pool of over 600 squads were given access to it. These modders will assist in the development and perfection of the tools and the game engine itself.

REDkit is a unique development tool that allows any player to create a "living world" with the use of advanced landscape design tools, 24-hour day-and-night-cycle simulations and thousands of ready-made assets used in The Witcher 2. It also makes it possible to modify the original game, offering a great opportunity for the modding community.

CD Projekt RED is known for their non-linear RPGs, and that's the strength of Redkit. From the very beginning, it was designed to support the creation of complex, non-linear adventures. The creation process is further facilitated by tools for community generation or dialogue editing, which allow for the creation of impressive, movie-style dialogue scenes.

“REDkit is a fresh approach to RPG creation. No other tool makes it so easy to create adventures where the player's choices actually matter," said PaweÅ‚ Panasiuk, developer on the REDkit team.

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