Wednesday, 3 July 2013


During last week's Gamelab, Michel Ancel shared his new vision for game development based on emotions, not gameplay. Just before his talk, Gamereactor Spain sat down to talk to him - and asked him the long-standing question about Beyond Good & Evil 2 - and whether it was impossible to match his vision with current-gen technology.

Read Full Article

During last week's Gamelab, Michel Ancel shared his new vision for game development based on emotions, not gameplay. Just before his talk, Gamereactor Spain sat down to talk to him - and asked him the long-standing question about Beyond Good & Evil 2 - and whether it was impossible to match his vision with current-gen technology.

Read Full Article

Post a Comment